A downloadable game

Buy Now$2.00 USD or more

A pocket sized, cranking, top down adventure. Tasked with retrieving an heirloom for The Monarch of The Hollow, a cunning spider by the name of Eric Nid leaves the nest and steps out into Spindleton to fulfil his quest - but the town is full of danger. Luckily, Eric isn't alone. A plucky band of memorable spider siblings can be found to aid him on his way.

Search high and low to find a path to the heirloom and crank with precision to overcome the obstacles standing in your way. There are five different ways Eric's story can wrap up, can you get back to the nest in one piece?

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Designed for Playdate and made using Pulp, this game takes about 20-30 minutes to complete. The game does not autosave - if you head 'home' on your Playdate progress will be lost, though you can lock and unlock during play and the game does store any ending you find.

I'd love to hear your feedback. All comments and questions are welcome. And if you'd like to rate the game the button is on the top right of this page - I'd really appreciate it. Thanks!

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To find out how to sideload a game onto Playdate, head here.

StatusReleased
Rating
Rated 4.0 out of 5 stars
(7 total ratings)
Authorfat nose games
GenreAdventure
Tags1-bit, Indie, Playdate, Singleplayer

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Along-Came-a-Spider.pdx.zip 422 kB

Comments

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I *really* enjoyed this. I've only had time for one playthrough so far, so only 1 possible ending found, but I am determined that I will make time to find them all!
This game manages to pack a lot in, including clever use of the crank and some great cutscenes. The fact that its all done in pulp is super impressive.

(+1)

Loved this game which has a clever use of the crank without requiring it throughout. The world is surprisingly detailed with tons of little secrets to find. Amazing that this was built with the Pulp game maker. Definitely recommended!

Thank you Ben, so glad you enjoyed it! 

(+2)

If you'd like to hear more about the game please check out the Hello Playdate Podcast! The podcast is fantastic with loads of information on Playdate Indies and they invited me on for episode 17 - which you can find here: https://sites.libsyn.com/412607/episode-17

(+2)

FUN! -- LOVED IT! -- A great little story with lots of humor and heart throughout / fantastic details to keep your eyes happy. I hope you make more! 

(+1)

Ah Ron, that means a lot coming from you, thank you! Maybe one day we can have an Eyeland x ACAS crossover!

(+2)

s p E Y E d e r

(+1)

This is excellent. And I am ashamed I didn't think of it myself!

(+2)

This game is a charming top down adventure game with great use of the crank mechanic. I love the fact there are multiple endings, bumps up the replayablity considerably. If you own a Playdate, this game is definitely worth a go.

Thanks Matt! Glad you enjoyed it. 

(-3)

Awful controls and the game expects you to be very precise, while controls are unreliable. Very frustrating, I gave up.

Hi there, thanks for giving the game a go and sorry to see you thought it was only worth one star. Please allow me to offer a few tips if you're finding the controls difficult:

The crank moves the player one tile up or down depending on which way you rotate it. One full rotation always moves the player one space.

 The crank also resets its position whenever you enter a room - it essentially becomes the rotation starting point. So you could face your crank straight down before entering and you would know that's where you're aiming to get it back round to if you need to move quickly one or two spaces. 

The game is designed in a way that prevents you from blasting through the rooms without taking time to observe the enemy patterns and these rooms then scale in difficulty in terms of precision and speed required. I hope you'll give it another look and that the above helps you. If not you can still find two ending to the game that require no enemy interaction at all. 

(+1)

might want to tag your game with the "Playdate" tag. https://itch.io/games/newest/tag-playdate

(2 edits)

Oh, thanks for the heads up! I will do that. New to Itch!

Edit: Game was tagged but took a while for it to come in as my first game on the site. Thanks again.